Started a cello base mesh today. I played cello extensively until I was about 18 years old, so this is partially a nostalgic project. The cello has very specific curvatures to each part. This modeling/sculpting precision, as well as rendering believable wood will be my priority challenges here. Because the best classical stringed instruments are hand carved, I'll be modeling as much as I can and then taking the models into ZBrush in hopes of replicating a hand carved feel.
Primary Resource: James McKean
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